Talking to people about project design
We interview different people, in different industries, at different points in their careers, about project design- what it means to them, how it helps them and how sometimes, it is a pain in the butt. We don't have all the answers for how to design the perfect project, but through these conversations we try to cut through the theory and the jargon to talk about what works and what doesn't work in different situations. Come join us if you want to learn more about project design in the real world!
Episode 1
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(Danielle): Hello, everyone, and welcome to Project Design, the Good, the Bad, and the Wild. I’m super excited to introduce my first guest, Kavita Desai, a good friend and former colleague. I'll turn it over to her to give a little bit of background about where she's coming from and her experiences.
(Kavita): Great, thanks Danielle. Thanks for having me on here I'm excited to talk about project design and you know compare notes and think about how we can do this better, and happy to share my experiences and hopefully help others. So, my background is that I've worked in the social impact sector and international development in total about 18 years.
In my most recent roles I've worked for social impact consulting firms where we primarily implemented programs for donors like USAID, FCDO. and other multilateral organizations, as well as some private foundations. My role with these organizations was typically on the business development side, which meant, yes, I was winning and hopefully, you know, bringing on new programming for the organizations that I worked for.
But part of that was really working on the project design and working with stakeholders and our clients and our donors to put together solutions so that they could be implemented should we win these projects. So my role often involved meeting with potential partners, stakeholders in country, understanding the needs and objectives of the donors or clients that we were working with an packaging that in a way where we were focused on project design and bringing that to our clients and donors for potential implementation.
Most recently, I worked for organizations like Palladium Group, Apt Global, IESC. and others. And through these experiences, I would say is probably where I've done the bulk of my work on project design.
(Danielle): Great. Well, I know you have a ton of experience in this area and you probably have many, many stories you could tell us about project design wins and fails. But we have limited time today. So if you could just pick one. one project where you feel like the design phase was really important for shaping that particular project's success and or failure. What project would that be? And can you give us a little context around what the problem you were trying to solve with that work?
(Kavita): Yes, absolutely. I won't pinpoint the... exact project I'll tell you about the project so we were working on a program in Africa, in East Africa where we were looking at putting together a solution that crossed multiple technical sectors. And so what that means is the project had a little bit of economic growth and livelihoods, a little bit of focus on nutrition, a little bit of focus on community development and strengthening voices within the community and sharing resources within the community, and WASH as well.
So, a lot of times in these types of programs, you have a whole separate programs for each of the four things I just listed. But in this program, there was a lot of overlap. And so it became really important to ensure that we were really providing a solution that was targeted and focused and addressed the issues and challenges that were shared by our donor, that still answered the questions that they were asking, while still providing impact in these four categories at once. And we were meeting our metrics, right, that we were tied to and agreed upon. So this was difficult, right, because normally when you work in one technical area, you sort of know some general activities that you have to do. You may obviously, you know, every situation is different based on the context, stakeholders, you know, the opportunities are different, the challenges are different. But generally, you have a sense of the types of activities you would need to explore in order to implement that type of work. So in this particular program, it was really important that we had the project design correct because there was a high risk of having our activities or, you know, our resources being spent in ways that wouldn't create the impact that we really wanted. And of course, that's true for every project.
But I think in this particular one, it was tricky, right? Because we had... we had these four focus areas. Because we had these four technical areas, we had to be really careful in how we were proposing using our resources, our time, our staff, and what types of activities we would propose because of the overlapping technical areas, but of course, the limited resources.
(Danielle): Yeah, that sounds... I think like a problem that many people have, maybe not at the scale that you have in this particular instance. So, I'm wondering, you know, a key thing when it comes to project design, especially for people who are just learning and trying to figure out what this actually means. There's a lot of different jargon of words that get thrown around and lots of different processes that people talk about, but in real terms for this particular project, what were some of the major design decisions that had to be made before you could really start to think about project planning and how you're allocating those resources?
So, were there any, any high-level framing decisions that you had to make first? If you could touch on that and maybe through that, walk us through a little bit of what the design process meant for your team in this instance.
(Kavita): I would say we did use a few tools, you know, and the theory of change model was definitely one thing that really grounded our thinking and our planning. But the first step was really ensuring that we identified the problem and that we really understood what the root causes were of the problem. Did we fully understand what the problem was? And, did we understand what the high level outcomes needed to be in order to address that problem?
I think after that, what we really did was take a step back and did some homework on the situation. We, you know, met with stakeholders in country, including academia, public sector partners, private sector partners, other professionals that work in the space to really do an ecosystem mapping. So really a market landscaping exercise to understand who the players were, where the bottlenecks are, where the things are strong currently and where things are weak currently in the system that we're looking to address. I think after that, you know, what we really wanted to focus on before getting into things like our activities, was thinking about what approaches are important for this problem.
Did it really require us to heavily lean on a gender lens? You know, were women and other groups not really involved in the... involved in the ecosystem? Should we really be looking at environmental factors and all of our activities? And, while we do this generally across all our activities anyway each program is different, and so you really wanted to take a pause to look at what's important for this program? That and we very much need to identify our sustainability. Is sustainability an issue, right? Have programs in the past implemented things, but they didn't really stick? Are we leading to long-term solutions?
So, it's really coming up with a list of things that we want to make sure that we include in our activities that lead to these eventual outcomes that are tied to our goal. So, thinking about what's important for this particular program.
And then from there, what we would typically do is do a theory of change exercise. So, we would... can do this background information gathering, thinking about what was important for the program to ensure that we understood the ecosystem. And then we would map out our activities and that would lead to basically our input - and we could see if they tied out with the right outputs that tied up to the right outcomes because it kept us on track. Right, it made sure that we were addressing the actual problem that we weren't, you know, working outside of the scope of the problem for that particular program.
And many times we found ourselves proposing things that we realized in the end didn't really tie up with the high level outcome that we wanted or the goal of the program that we wanted. So the exercise was really helpful in project design because it kept us on track. It kept us focused.
But there was a phase of doing, you know, our homework and our thinking first before we went into the actual design.
(Danielle): No, it sounds like that the process was pretty comprehensive. But I want to ask a specific question around the scope of this project. Given that you mentioned in the beginning, you had at least four different potential projects that you were trying to merge into one. Or four different technical areas of work that you were trying to merge into one. It seems like that it would be quite difficult to bound that work. You know what I'm saying?
So, bound in the sense of you can't do everything all at once, but you have these really diverse technical areas that you know you could go down a rabbit hole for each of them, so how did you place boundaries on the design process? Or in other words, what constraints did you put on the process to make sure that the design was going to say stay targeted and useful at the end of the day?
(Kavita): Yeah, I think there were a couple of elements to that, one was really ensuring that we were answering the specific problem that was asked. So, you could do a million things in the nutrition space. But the question was, this is community nutrition, and we want them to have access to healthy food. And how do you increase their access to healthy foods? So that was the question. It was really specific to food. So, looking at each of these questions really specifically and understanding what the outcome needs to be was really helpful.
I think the other thing that helped us kind of constrain things was really understanding the overlap of these technical areas and why that was important for this project. Why did we design this project so that all four of these areas overlap? So for example, with livelihoods, one of the things we realized was that community centers were often schools in these rural areas. And so we proposed having lessons or, you know, sort of in-person trainings at these locations where people were already coming to and attending. And these [trainings] would give them [community members] tips to increase how to collect water, to use that water to plant healthy foods, how to plant healthy foods in your community and also give a space for a safe space where the community could share their ideas and thoughts and provide feedback. So there's multiple ways where this overlapped. And of course the program was bigger than that, but what held it together were finding these activities and these outputs that did overlap with one another.
(Danielle): That actually leads really well into my next question, which you've already touched on a little bit, but I'm wondering if there's anything in particular that surprised you during the design phase that you think would not have emerged if you had jumped straight into activity planning?
So, you touched a little bit already on some of these overlaps between the different technical areas, but was there anything else that you think came out during the design phase that improved your ability to do accurate planning?
(Kavita): Yeah, you know, and I'm trying to remember exactly, you know, when it happened in the design phase, but I think there was a moment where we didn't really take a step back to think about what kinds of approaches we wanted or what sort of high-level themes needed to be included in the project design. And we sort of jumped directly into the theory of change after we collected our sort of market analysis.
And I think what we realized is that you could feel the... the absence of these themes, right? Because we didn't proactively think about, you know, what needs to be highlighted. And we had a long list of things we wanted highlighted. And, you know, there was a little bit of back and forth in that stuff as well. But I think without doing that, without really thinking, yes, this is the problem. Yes, these are steps to the solution.
You also need to step back and think what are the themes that we really want to make sure come out here? And what are... you know whether that's a question of which communities need additional focus or you know do we need to focus on additional factors that maybe aren't so obvious when you do the market analysis. So I think that was definitely one.
And then while I don't know that we um stumbled on this too much, but I think one area where you could stumble, is that if you don't really understand the root problem of an issue. If you didn't really ask the stakeholders or the people with lived experiences in these areas who are actually living it and breathing it, you're likely to miss something. So, I think active community involvement is important and really understanding what are causing these issues versus making any assumptions.
(Danielle): Yeah, I think that's super true, especially when it comes to the tendency, I think people have to use what they already know to put into a project design. So, you've done something similar in the past and you just kind of reuse your established framework. But you're going into a new context, right? So, I'm wondering in that line of thinking, if there were any particular principles or frameworks that guided your design process?
And then how did you make sure that you were actually customizing those to the context? So how did you make sure that even though you might have done some of this work in other places, in this new place you had the right people in the room and were making the right changes at the right time?
(Kavita): Yeah. I think you know one of the things I often used to tell the teams that I worked with on product design is that the first step is really understanding -you know that- really thoroughly-that market analysis. And that doesn't mean just meeting with the donor in the country. You know it really means meeting with the full circle of stakeholders and that includes you know our counterpart in the country, the government. And meeting with the right departments and agencies, however they're organized, to really understand what is important to them, what they see are the challenges and what they see are the opportunities.
The same questions I would ask to our donors and our clients in country. And then I would also ask academia in the country. I would ask our private sector partners what they feel.
Same three questions. What are the challenges? What are the opportunities? What's going well and what's not going well? What needs to be improved? And what do they think would solve these problems?
And then the next group I would try to meet with is hopefully the beneficiaries of the programs. How do they really feel the system is working? For example, if it was a health system-- you know you're going to get a different response on what the challenges are from the doctors and the nurses who are working in the system versus a patient who frequents that clinic and probably sees a different slew of issues, right? They're dealing with different problems. So, if you don't take the time to ask them, if you don't take the time to really understand what they think the challenges are in the system, you're going to miss things.
And I think it's important to reach every level of that system in your mapping exercise to really understand, you know, what the challenges are.
(Danielle): Yeah, I really love that point because everyone has a different perspective they're bringing to the table, right? So final question on this topic of how the process went about or how you went about designing your project is...How did, as a team, given that you have all of these different perspectives that you're trying to bring together to make, to help inform your decision -making, I would imagine that you could probably spend years trying to really understand the full context and all the different perspectives of people. So, how did you know when it was time to move forward, when it was good enough to. to move forward to the next step?
(Kavita): Yeah, I think the information collecting sort of had, at least, in the work that I was doing, there was a certain amount of time you had really to collect this information, especially in country. And so when you're planning that research and those conversations, you want to make sure you had a mix of all those stakeholders that I included. And you kind of have to limit your meetings into that time.
I think also asking others you know who else we should meet with kind of helped answer some of our questions. And you know you're just sort of naturally restricted on time, but what we would often do is we'd collect a diverse group or diverse perspectives and bring that back, analyze it, do some of the project design stuff that we discussed earlier, and then I would bring it back to them and sort of quality check it with some of the stakeholders that we previously met and maybe perhaps new ones. And that would help me understand that it was a realistic design. That it is likely to create impact, that it was low risk.
So, these are some of the things that I would think about and then bring that back. But you know when every program is different, to be honest there's programs we've worked on where we've only had three months to do all these steps and then there's other programs where we worked on it
for a full year. So, for my particular area of work that timeline is not always definitive. You sort of have to go with it. But I think having those three sort of intervals, right, like that collecting of information, then digesting and designing, and then sort of getting reassurance, being the last step, I think is really important.
And depending on your project or your timeline, you know, things may change on how much time you spend on what. But I think at least having those three elements, right, is really important.
(Danielle): Yeah, and actually, those points are a great segue into the next section I wanted to talk to you about, or the next topic I want to talk to you about, which is really distinguishing design from management. Just given the point that you mentioned about oftentimes you're working on, on strict deadlines and you have your own, you know, managing of this design process that you have to get through. How do you protect the design phase from, I think, what's often the inclination of people to jump right into the, we'll call it the detailed activities and plannings? Like people wanted to just get right into doing the thing. How do you make sure that you're pushing back against that pressure and protecting the time that you need-- what little it is sometimes -- to actually do a proper design?
(Kavita): Yeah, that's a really good question. I think often, you know, explaining why each of these steps is so critical was really helpful in getting the buy-in from my peers and, my supervisors and mentors on why we needed to do the process in this way.
I think, you know, sometimes when time is short, you know, I've had teams where, our companies were pushing us to get certain pieces of a proposal together before it was really ideal to get that piece together, right. So, for example, a popular one in our industry was... you know or a popular debate was do you write the executive summary early on or later on? And the reason I mentioned that is because the executive summary in our work really highlighted kind of your overall approach and high-level thinking. And so, there's an argument to be made should this be done first or should this be done last, once you have the time to get into the details and iron it all out, and then bring it together from a high level?
I was part of the latter, where I would rather do it at the end. So, maybe that's an example of where you get pushback. And I think, you know, the way I protected it was to say that it's going to be a lot stronger once we can work on the details so that we can ensure that our high-level vision is connected.
You want to make sure that your thinking is clear and obvious in the document. You want to make sure that, you know, you've... You've defined the right strategy to reach the milestones and the outputs and the targets that you've identified. And then that sort of feeds into your high-level strategy.
Of course, you have a high-level strategy before you get into the details. But I think the way to bring it together in its strongest form is to give yourself that time to, you know, work through it all. So, I think, you know, long way to answer your question. But I think in the end, it's really sharing and being open in communication on why you feel each of these steps are important and how it will deliver a higher quality product and one that would need less iteration.
(Danielle): I'm wondering how you specifically make the case to your stakeholders, particularly these decision makers who are often the ones putting pressure on you to get things done, to move faster. How do you make the case to them that if you don't do this design step, you're going to have negative outcomes in the future?
Because that's one of those tricky things where it's a future state that people have to imagine. Were there any examples of, you know, projects gone wrong that you use to make that case to people that you could share with us? Or how do you help people envision a future where they have bad project design?
(Kavita): Yeah, I mean to be honest, I think it depends a little bit on who you're speaking with, right? So, I think if you're working with someone that has gone through this process before, it's easier to help them understand why, you know, you're being more detailed or why you're taking this time.
I think folks that are perhaps, you know, newer to this or coming from a different perspective or angle, right, with a different experience of doing similar work, sometimes it's hard for them to understand all this. And unfortunately, what usually happens, if I'm honest, is that they end up doing it the way they want to do it. And then they kind of learn, you know, through trial and error that, you know, these steps are necessary.
But I think that's true for a lot of people, right? And perhaps you could even say myself included. It's because I've done so many, you know, proposals where I'm working on project design that I've learned my lessons But I think if you can create a community within wherever you're working to kind of help you echo the importance of these steps, I think that always helps.
And so, when you're working with other peers and if you can sense that they understand the needs and maybe they can even share their own experiences, even if it was just once where they took the time to go through the steps and how they think in the long term, it saved them time. You know, I think that could help.
And then the other angle might just be that it's sharing that it's a smarter use of resources. It's more cost effective. It's better for the company that way, which is all true, right? So instead of reiterating something multiple times or not winning the contract, it's better to give your team the time and space they need to do the project design correctly and in the long run, actually save you resources and hopefully win you business.
(Danielle): Yeah, I think you're right. It is. It's something I feel like should be really intuitive to a lot of people. For some reason, sometimes it's not. And sometimes you're right. I think people need to, sometimes touch the hot pan once to learn that it's hot. And there's nothing that can really teach you that except for the experience.
So, there's something to be said about, you know, lived life experience.
To kind of wrap things up, I'm curious what you would say to an organization, given that you have, well, first of all, given that you have all of this wealth of experience, in project design and working for a number of organizations and working with a number of organizations, what would you recommend for those who want to get better at project design?
Where would you recommend they start and what is perhaps the smallest meaningful step that they could take to improve this part of their work?
(Kavita): Yeah, that's a great question. I can say, you know, in the international development space, one of the things we've always encouraged people to do was to tell us, you know, that they're interested. And we would then assign them, sort of discrete parts of the proposal so that they could learn their way up. As we work together as they can see the process happen. So even if you're working on a small part of the proposal you're still attending our review meetings you're still attending potentially conversations with our partners, conversations with potential staff we might be bringing on for the project and so there's a lot of natural learning moments right throughout just sitting through the process once or twice and contributing, you know, maybe to a really discrete part of the proposal.
And often we would pair that person with someone who's seasoned in project design to help them guide through the process. And as they continue to show interest and continue to raise their hands, we would give them the opportunity to do bigger and bigger portions of the proposal, and eventually take on a proposal manager role or a proposal, we call them proposal leads, but you know, really the person driving the entire project design and making those decisions.
But I think the first step is really one, showing interest and then two, you know, finding something where you can make a small contribution or offer that time and then participate in the actual design process right the meetings. And if you're not being invited to the review meeting I would advocate for myself to be part of those meetings because I think that's actually where you really learn some of the questions that teams are thinking about, or how the design actually happens in real time.
(Danielle): Yeah, definitely being in the room I think it makes a lot of sense as the best way to learn this work. It's how I learned, frankly. I just showed up and eventually people let me start doing things. I'm definitely a huge supporter of that.
So I think what you just laid out is the best way for people within an organization that already has some type of design process that exists. If there is, say, a small organization that hasn't really thought of design as a separate act from just planning out activities. Is there anything that you would recommend they do to kind of get those processes in place? Is there one element that you think is important for them to start with over any other?
Because yeah, obviously when I say that, I mean, there are large organizations that have a lot of people to help run these larger processes. For these smaller orgs that it's maybe one or two people running the whole show, what do you think is the most important thing for them to focus on in order to improve their design?
(Kavita): Yeah, I think the number one thing is really getting or putting in a system where you're getting feedback on your proposal. So even if you're one or two people, maybe you hire a consultant to review. Because I think it's so easy to get lost in that bubble of work that you're focused on. And you do often need someone from the outside to provide different avenues of thinking or poke holes into your approach or poke holes into, maybe even just some of the activities you're proposing.
So, I think. An important part of project design is also reviewing your design and getting feedback on your design. So, if it was an organization that is quite small, I would actually prioritize that.
But then I would also, you know, continue to use tools like theories of change models and ensure that my thinking stays focused and ensure that I'm answering the actual questions by, you know, your donor client partner. Because I think that's, it's funny, that's actually where I see a lot of organizations make errors where they're not really answering the question, right? But they think they're answering the question.
(Danielle): Yeah. Yeah, I can definitely see that. The bubbles are real. And if you go off on one tangent, when the donor really meant something else, I can see how you would really get into some problems there. Absolutely. Yeah. I've actually, yeah, no, I can't just see, I have seen, I should say, that has gone, things have gone really off the rails when, when people are thinking that they're talking to each other, but they're really talking past each other and they don't realize it. And, so the point about having someone outside your organization review your work, love that.
So. Final question. What conversation about project design do you think we should be having right now that we are not? We being, kind of everyone in this space.
(Kavita): Yeah. That's a good question because there's so many things happening right now in this space. I think... You know, something that comes up often, right, is are you really providing the in -depth context for your proposals?
Again, at least in the international development space, right? Are we really, you know, can you really kind of keep [your understanding]-- the common phrases like touch and smell or touch and feel-- what's happening as you're reading this proposal? But there's another parallel conversation happening about AI and using AI tools for proposal development. And we're all talking about it, you know, to be honest.
But I think, you know, as we develop tools, which are, you know, being developed, right, they're already being developed. I think what's important is that we really take the time to ensure that we're being intentional and thoughtful and inclusive in that design.
You know, even if we use other tools, you want to make sure that you're addressing the problem for a specific place at a specific time. And so it could be easy to use other tools and sources of information. But I think what we shouldn't lose, you know, while we use these tools, which I think are fine, is ensuring that you're really addressing the issue for the time and place that it's happening and that you're being inclusive in your design. We really need to include communities that we're hoping to support in our programs but really need to be inclusive of leaders and decision makers within these communities and these countries or regions or towns or whatever it might be as we're putting together our approach.
So, I think to me what's really important is ensuring that that context piece, that inclusion piece doesn't get lost while we explore our new tools that could be used.
(Danielle): That is such an interesting point about AI. I really hadn't thought about it, but I think it's actually a great topic for a future podcast or for a future episode because there's so much to unpack there. Yeah, just about how you were starting to allude to it, ensuring that you're getting real context. And is that even, is that better with AI? Is it even possible? Those are some really interesting questions.
But for now, I think we have reached the end of our time for this first episode. So, Kavita, thank you so much for joining and sharing your experiences. This was wonderful. And I hope we get to chat again sometime soon. Thank you.
(Kavita): Thanks, Danielle, for having me. It was a pleasure. And I'm so happy that we were able to have this conversation.
(Danielle): All right. Until next time.
Episode 2
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(Danielle): All right. So, welcome everyone to episode two of Project Design, The Good, The Bad, and The Wild. I'm your host, Danielle Wilkins, and we're here having conversations with regular people about project design and what it means for them in their work. So, with me today is Matt Cleary-Kessler. He's a former, well, former colleague because I no longer work there, but he currently works at the World Resources Institute. And so I'll hand it over to Matt to give us a little background about himself.
(Matt): Thank you. And thank you for having me. I feel honored to be a guest and I'm certainly in line with the guest type by being a very regular person. So, I feel like I kind of met my podcast calling here. So about me, I... You mentioned I work at the World Resources Institute, specifically focused on our cities work.
For the past several years, that's been more concentrated on strategy and management. So very much bigger picture thinking, but with an intended focus on how we actually consider implementation. And with the results kind of orientation, right. Not just going through strategy design cycles for the sake of making ourselves feel like we have a plan and comforting ourselves, but actually trying to sort of bend that curve of whether it's strategy design, project design towards results, and then actually learning from implementing processes to figure out, you know, did we actually even get proximate to what we were hoping to. Or did we hit the target? Did we not? And always questions around why.
So yeah, my work has tended to focus on a lot more so, I think, project titles aside, I oftentimes feel like I'm a fixer of broken things. So, I think when we get into the details here, more of my project examples tend to be how I was brought into things that were already not functioning particularly well and trying to bring them back on track. Yeah, thanks again for having me.
(Danielle): Thank you so much for joining! And I apologize in my intro I got your name backwards!
(Matt): It's okay. It's not a problem. It's Kessler-Cleary. But I go by KC, which leads some people to think that I'm from Kansas City, which is not true. I'm very much a son of New Jersey.
(Danielle): Well, thank you for being a good sport about that. I feel so silly, but, on that note, and also just to say, you are not just a regular person. For all of the listeners, I think Matt is one of the most articulate people in the World Resources Institute, which is saying something. So, I'm really excited that he's here to share his experiences with us. And with that, I'm going to jump into the first question, which is: tell us about a project where the design phase fundamentally, in your opinion, shaped either a positive or a negative outcome for the project. And in that initial overview, if you could give us a little context about what the project was trying to do, what problems you were trying to solve, just so we can place the type of work that you were doing.
(Matt): Sure, sure. So contextually, at that point in my WRI tenure, I was working more directly on capacity development type resources. So, trying to develop kind of new content types to go from WRI's very research heavy kind of technical focus with very dense content, and distilling that into things like learning guides, which if you had seen, this was probably around 2018. So Vox.com at that point had started to do these like hard stack formats where it was a very simplified learning structure, sequential, you know, and very, the tone was very oriented towards people who didn't have a background in whatever the subject was, right.
So, we were trying to use it [that format] as a bit of an entry point to draw people, you know, if you get through this type of learning resource, maybe you might want to read the research product, right. So, that was sort of the substantive focus of what I was working on at that point.
And the project in particular was a pilot. So we had a specific amount of funding to set up an online platform where we would host these e -learning resources and a particular type of content structure with these learning guides. And the idea, again, was to have something that was very easily accessible to a wide range of users, different geographies, different kinds of backgrounds.
But it was a very new product type for WRI. And I love WRI but, new product types at any research organization are sort of met with heartburn and anxiety, I think. Um, so I was brought into the project after the design phase and after things had already started to be, you know, been worked on. And that was where some of those like fixing somewhat broken things came up. Right. We were trying to, again, trying to pilot something new in an institute that doesn't always like to move that quickly, um, for a variety of good reasons. Um, and the project seemed to have been designed.
There weren't a lot of resources that were designed to be resources. We had a grant document and that probably was the closest to an outline of what we were doing that we had, that I could look at. But there wasn't really a plan or any sense of how we were going to engage with internal stakeholders.
There was this assumption of, well, people will be fine with creating this type of product. So, like, we're just going to hit the ground running and we're going to move forward. We're going to develop it. And my entree into the project was, uh -oh, right? People are not responding.
The assumption that people will be amenable to that and okay with it without pushback or concerns about, you know, propriety in terms of who owns this, who has oversight over it, quality assurance issues, all those things that come up when you're trying to put out something new at a big organization came to bear.
So, the initial problem I was trying to solve wasn't even the problem the project was trying to solve in a different letter, right. The project is trying to solve this ‘there's a knowledge gap. Not everybody's going to go get a multi-year degree or a higher ed degree in urban planning. So how do we fill that gap?’ That's the project's objective, right.
My problem was ‘how are we going to get people on board with actually letting us do this content type, which we've committed to a donor who's not the most flexible donor.’ So that is kind of the lay of the land of a stressful period of time of this project.
(Danielle): Yeah. I love the, well, I don't love that you went through that because it sounds horribly stressful, but I really think the point that you're bringing up about the importance of not just the design process for getting people on board and understanding what you're doing, but having the documentation so that if you have new people joining the project, they understand what happened in the past and what the plan is for moving forward.
I think that's a really important point that we forget sometimes about why we do this. It's rare that the whole initial team works from beginning to end.
(Matt): For sure. And when you work in any organization that's also very fundraising dependent versus you have your own products that kind of fund your work or your own income stream, you also have the handoff between grant design, right? So, there's always something like that where a lot of the people who are more in on developing a grant, or a proposal aren't necessarily ones who are carrying through implementation. So having that documentation now adds sort of that general knowledge base, you know, to give to people.
And it also creates more efficiencies because you don't, you know, there's one person, say the project manager, who was involved in grant design phase as well. It's not relying upon that one person to bring everybody up to speed each time somebody joins, right.
Because usually those people don't have the bandwidth and the time to do that. [And it] detracts from actually managing a project.
(Danielle): Yeah, that's such an amazing point because to your point, no one ever has the bandwidth to do all the things that they're intended to do, at least working in the NGO space. That's been what I've seen and I think what you've probably seen and experienced personally as well.
(Matt): For sure. Yeah. And I think there's a distinction between people who are optimistic and think everything will be fine. And for better or worse, I am very skeptical. So, it's like, I don't think things are going to work. So, I'm putting, my brain is trying to formulate a plan for what if it doesn't work so that when that moment arrives, we're not scrambling to figure out what to do.
(Danielle): Yeah. So, what did you do in this case? Maybe you can tell us a little bit more about it. Because you've already mentioned the effects of not having a good project plan in the beginning is that, you know, you came in, you were really hard pressed to get all your internal stakeholders on board to move forward with this project.
How much time then did you have to spend kind of redesigning or bringing people on board? Bringing the people on board to the work as opposed to actually doing the work like how did how did that manifest in the project implementation?
(Matt): Yeah, it took months and a lot of interpersonal engagement. You know what I tend to see when people get into sort of project management conversations at times within project design is that it's a very systemic view, right. We'll have tools, we'll have templates and things will just kind of march themselves forwards through the inevitability of a plan, or a document.
But it's so much of a human thing, right. And human engagement and understanding how people react to things. So a lot of my initial work on the project was in meeting with the Project Manager and meeting with other people involved to get a sense from them. “What are your concerns?”, or sort of where, ‘what lines have you drawn in the sand’, so to speak? ‘Where do you stand on this?’
And then building my own first mental map but then trying to actually put together a bit of a visual stakeholder map of who feels what way, right. What are the issues at play? Actually documenting what those issues are, and then working with my manager, the project manager on that to triage and say, well, what are the things we really need to solve for first?
Because there was an absence of a project design or a project plan for me to refer to and say, I get everything. And there weren't a lot of notes that people had taken from meetings to document what the different perspectives were, I took it on myself to spend time figuring that out. You know, so I didn't really know how else we go forward without me having a sense of what the issues are and who has those issues. And then how do we try to build a plan to resolve them?
And that took like seven months because you're meeting with different people and then trying to synthesize things from those individual conversations and having more collective discussions and lots of different organizations. Collective conversations are democratic input processes with variable decision-making. I don't want to call them democratic decision-making processes because you leave a meeting and it's like, well, everybody still disagrees. But they voiced it now.
So, it's democratic input in that sense. It's representative. But then you have these iterative moments of, okay, I know what, how did we leave this discussion? Did somebody come a little closer to a certain position that might be, you know, compromise or what do we need to do to build that, their comfort, right? With compromising on something or coming to some sort of middle, you know, shared position.
So just a lot of that type of engagement and then coming up with and not something super formal in terms of a template and document necessarily, but just a sense of here are the key decision points that need to be made and who needs to be involved in them right, and by when, you know, are there things that we need to do before that to make so that we show up to. If somebody says well I want to see you outline all the assurance process which is the big part of this and we can't sort of wait until another group conversation happens to do that because they're just kicking the can way too far down the road. And we need to actually come with a proposal of what that's going to be, socialize it ahead of time so that you use those bigger conversation spaces to actually come to some sort of agreement on next steps, as opposed to using it as a way to share the information.
And then people have to go off and think about, well, how do I feel about this? Let me get back to you. Yeah. Lots of handholding, lots of feelings, negotiation of feelings.
(Danielle): Yeah. The point about feelings is an important one. I think it's, you're right. When people talk about, you mentioned when people are talking about project design, there's often this idea of like, there's a template and you're just going to march through it. And that's going to be that. And in this case, it sounds like you didn't even have that. But, the danger is that you forget that these are people. And at the end of the day, even though they might check a box, if they're not emotionally invested in what's happening, you're still going to have problems.
So, is it fair to characterize what you had to do as almost a second design? Or I'm going to use the term design and planning a little interchangeably here. I don't know if you have a feeling about if they should be kept separate, but almost a second design or planning process you had to go through in order to actually get to implementation?
(Matt): Very much so. And on the interchangeability, I think to me, design and planning are, there's not an easy delineation, right? And you're sort of, it's a cyclical type of thing. Now, eventually to that, I would say my view as a plan is some sort of you know, set of actions. You know, it may not be every activity you're going to do, but it's a plan for like, how are we implementing this? And a design might be a little bit of a precursor to that of, you know, what are the kind of big things we're trying to accomplish?
And in general, what are the building blocks? Are we looking at something that's stakeholder engagement oriented? Are we looking at something that's knowledge generation, policy development, implementation of infrastructure, you know, different things like that. And then you can get into a plan of how you're going to do this work. So, tangent there to answer that one part of the question, but yes, it was very much a sort of second round of project design.
Right. And then coming up with a plan for how we were going to move that forward. And it went from a nebulous project concept of sorts of what were the end results we wanted to achieve in terms of developing these pilot products, standing up a new website, into the second kind of more detailed or ground level, I guess, of this projects design, of how are we going to kind of build the collective will internally to enable us to actually get to that end goal?
And so, in a way, I've seen projects that are much more focused on sort of outside of an organization's very external engagement and will be very stakeholder focused engagement, like building collective will. It was turning that lens on ourselves.
Because there wasn't a real external environmental constraint to negotiate. Nobody from outside of the organization was going to say, hey, you can't put together a site with learning resources. That's insane. That violates our principles or something, right? But go ahead and say it. Still going to put it together, right?
So, our only external constraint was the commitment to the donors. So, we had, you know, we had more freedom there in a sense of, you know, what types of content we wanted to focus on and such. So, it was sort of this, it’s within the house type of like intrafamilial project design process of how do we actually get this moving forward to get to the goals that have already been set out.
(Danielle): Yeah. And so you touched on a little bit about the next question I wanted to ask or segue to, which is the, I think a challenging part of project management and the whole project life cycle is understanding where one step ends and the other step begins. It's often a very fluid process, particularly when you're talking about the design, planning, implementation parts of this, of this process. So, from your experience, how did you negotiate the differences between those different steps, between thinking about this high level, getting people on board, and then actually moving towards implementation?
Did you see a clear differentiation between them or was it, if it was fluid, how did you help people understand where they were in the process?
(Matt): A very good question. It was not super delineated in a sequential way. We didn't say, all right, we need to, at least in my mind, we need to wrap up this redesign of the project and then move into implementation. A lot of stuff was happening in parallel because of the time constraint. I think we had a year or 18 months to deliver. So we didn't really have the opportunity to say, “all right, let's revisit the design in a methodical way. And then we'll get into putting together the plan and then we'll implement the plan.” It was, some of these things have already been started being developed. Like the content is learning guides that we're putting together. At the same time, like there was a huge step of this kind of building internal will, like building an internal process of quality assurance that would satisfy everybody's concerns and actually let us publish those resources that needed to be resolved.
But we couldn't stop developing the content right, so that had to kind of go on. Which meant there were times where we said actually now we need to move away from “no we can't be prescriptive” was one decision right. We can't say unless it's based on a knowledge resource that has gone through its own quality assurance process we can't actually tell people what to do. We can say this is something you can do - we can describe things, but we can't prescribe action.
In some cases this meant going back to the content people were developing and saying, actually, you need to change the tone a bit of it, right. You can't say implement bike lanes in this way and everything would be perfect. We can say ‘in this place, we have done this and it has done this’. Like we've observed this, right? So much more of an observational consideration.
So, I know that's kind of in the weeds on what the actual project was, but it's how my mind worked around it was we needed to be able to sort of do the redesign on the move. In a sense, and kind of a reconceptualization of what needed to happen to have everybody on board with actually publishing these resources.
And it was messy in a lot of ways. Yeah, there wasn't necessarily like a clear kind of point of delineation, you know, in those different steps, which not ideal. I wouldn't recommend that, but at the same time, I think lots of projects hit a point, especially with how tumultuous I think the context is that we're all operating in nowadays.
And then the expectations you have oftentimes butt up against reality once you start trying to implement. So you're really like, you're always going to have these opportunities where you need to go back to sort of not the full design phase, maybe, but at least the concept, right? And say, ‘you know, we started to implement based on the initial framing and the initial plan we had, but now are we at a moment now where we're observing enough pushback or, you know, new kind of contextual information suggests we actually need to not just adjust some of the actions that we plan, but actually think about the bigger picture’.
And one of the things you mentioned, I think was really important. The question is really important to me is that you need to constantly help people understand where we are. Sort of what their role is. And sometimes people don't feel happy with what their role is. And there's a conversation about that, right?
It's, you know, we're consulting you and they want to have decision-making power. It's like, well, let's talk about what that means, right? Decision -making power over what? So, you end up in the, I think, a position of having to constantly remind people that we're part of the shared situation, right? You know, it's an extreme example, like people didn't get on the Titanic expecting to actually have to problem solve together. And they're like, you know, we're going on a cruise, right? And then all of a sudden you're in these situations of we need to get on lifeboats, who gets on lifeboats, who does this, right?
And again, it's a very extreme kind of example to bring into this context, but by reminding people of the collective, right, and making people feel not just they're being placated by, oh, you're part of this team, but actually instrumentally involved, right? They give feedback. Even if their feedback doesn't end up being part of the final decision, you help them understand how their feedback was incorporated into, you know, redesigns or, you know, considerations and updates. And then along the way saying, what decisions, again, revisiting this, we have to decide on these things. Where are we with that and who needs to be involved.
And not just having that for myself as a plan of action, but having that as a reminder for the people involved, this is what is expected of you. Maybe you don't want to be in the decision-making and then we can remove you from that. It's fine. We can adapt. But that again, interpersonal and a part of it of making sure people understand where we are, where we're going and what needs to be decided, I think really helped to smooth out those discussions.
I think it brought things to a point where it's a little less contentious of, you know, finger pointing and playing game kind of conversations.
(Danielle): So, I think what you're talking about here is really the importance of what a lot of people would call closing the loop. An idea of really being effective in how you're communicating with stakeholders or just other people who have contributed something to a project about how their contribution is being used. And that's so important. It's also a really perfect segue into our next topic.
But before we get into that, I want to pause for a second and just summarize. So, so far, we've really dug into what happens when a project doesn't have a great design process and it starts to go a little sideways. And Matt’s given us a really great example of an e -learning platform project where the lack of early stakeholder engagement created this cascade of problems.
So, you started having resistance from people. There were quality concerns. There were ownership questions. A lot of things that probably could have been addressed in a project design phase were left to become problems because that design phase did not happen initially. And so he had to go back and really... redo some of that initial design while the project was already being implemented, which is kind of similar to trying to fix a plane while you're flying it. It's not the ideal situation you want to be in.
And a lot of what he said was, for me, a really powerful reminder about how assumptions can be really dangerous. And the design phase is usually where you would interrogate those assumptions. But if you don't have that, it can lead to these issues that we just talked about.
So like I said, we're going to pause here because to be frank, I'm really trying to keep these episodes under the 30 minute mark and we're running close now, but definitely stay tuned. Be sure to subscribe because the conversation is really going to take a different turn over the next 30 minutes.
We're going to get into what has worked for Matt in terms of project design. And he's going to share some of his experiences on things like how to functionally engage with stakeholders. I think that's something that people talk about a lot, but they usually just leave it there. They say engage with your stakeholders. Matt's going to walk us through how he's done that in real life.
We're going to talk about how to build flexibility into your project so you're not stuck with something that isn't relevant anymore when you're going through the design phase.
And then one of my favorites, we're going to get into why you should cook your projects instead of baking that. So sorry all you pastry lovers, but definitely tune into the next episode to find out why you should cook instead of bake. And also how to do all of this with people in mind, not just plans, not just documents, but how do you go through the design phase when you're centering people? and not just outputs.
So, stay tuned and looking forward to seeing you in the next episode!Description text goes here
Almost every guide or resource on Project Design I've ever read tells you to 'consult your stakeholders', almost none of them tell you how to actually do that -- how to functionally engage people when not everyone can be a decision-maker, and how to keep people engaged when realistically you can't do what they want.
In Part 2 Matt and I get into how to navigate these real-world situations. He shares:
How he 'closes the loop': His approach to maintaining stakeholder engagement even when you can't incorporate their input.
Why you should cook your projects, not bake them: How rigid, detailed plans often become straitjackets that hurt implementation (and what to do instead).
The people principle: Why human dynamics - not templates or PowerPoints - determine whether your project succeeds or fails.
If you're tired of project design feeling like some abstract theory or a bunch of buzzwords, well I can't promise that this will solve all your problems. But I can say that Matt gives his honest take on what has worked and not worked for him IRL, and I really think you will walk away with some useful insights.
The bottom line of all this: Projects are implemented by people, not plans. Design accordingly!
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(Danielle): Welcome to Project Design, the good, the bad, and the wild. I'm your host, Danielle Wilkins, and we're here with part two of episode two with my guest, Matt Kessler -Cleary.
I got his name right this time. Yay.
And we're continuing a conversation that we started last week around how project design can... If you don't have it, it can lead your project to go a little bit sideways.
Matt shared a story with us about an e -learning platform where that project did not have a design process. And when he came on board, he ended up having to redo a lot of those design efforts in order to deal with some of the problems that had arisen, namely resistance from people, some of the quality issues they were encountering, and then some really real questions around who owned what within the project.
He was able to resolve some of those but it took more work and he had to essentially redo the design process that had not happened in the beginning.
So today we're going to switch gears a little bit and instead of talking about how not having design can hurt your project we're going to talk about what are some of the things that help, that are helpful when doing a design process.
And so Matt's going to share his experiences with us and I'm just going to get right into it. We'll kick it off with the first question. So here we go.
So Matt, in part one, where we left it off, I think you brought up something that was really interesting for me. And that's because we were talking about stakeholders and how you're keeping them engaged. Um we started to touch on how we're keeping them engaged and I'll just preface this by saying you know I’ve read a lot of books and guides on project design and almost every one of them will tell you that you need to consult your stakeholders.
Which, on the surface, sounds like a great idea but what's often left out is how to functionally do that when the reality is not everyone can make a final decision.
So usually, you have one person or maybe a small group of people who are ultimately responsible for deciding what's going to happen with this project, how things are going to be allocated.
But the people you're consulting is typically a larger group. Not everyone that you're talking to to get feedback can be part of that decision -making body. And they all have different opinions and different influences on what they're saying, which are valid. And they're giving you, they're investing their time in giving you this feedback.
And as they're investing that time, you know, they're becoming emotionally invested.
Which is good on some level. That's what you want. You want people to be emotionally invested in the project. And you want them to have a say in the work.
So how do you handle the situation, though, when... you have gotten all of these opinions and you've gotten this feedback from people, but at the end of the day, the people making the decisions have decided to go against that opinion.
They've decided to take another direction.
How do you continue to keep that group of stakeholders involved and invested in your project when their feedback might not be resulting in the outcome that they want, but you still need them to be engaged with a project?
Have you had to deal with this in the e -platform example or any other projects? Because this is something that I've really struggled with is keeping people engaged when you can't incorporate their feedback.
(Matt): Yeah, it is a constant challenge. I mean, in the work that I'm doing more now compared to the project we're going over, which is more focused on sort of monitoring, evaluation, qualitative learning in particular, to then inform strategic decision -making, which makes it sound super simple. It's not.
Yeah, you know. But there's a constant cycle of getting people on board and like helping people to understand their roles. And some of it is trying to extend more agency in the process, but doing so when it's genuine, right?
I think it's a... We run into problems where we disingenuously offer agency and a process to people who actually aren't going to instrumentally have it. Right.
And I know I'm using sort of bigger jargony -ish words here, but if you're not going to actually listen to what Matt has to say about this, don't ask Matt for his input.
Don't make it, don't set me up to be disappointed that you're not listening to me because I didn't ask necessarily to be listened to. Right?
So, you have to imagine if you're going to open that door, you can't kind of open it a crack and say, well, just whisper in my ear what it is you want and then slam the door on somebody's fingers, right?
Because you're trying to actually get in the room.
So, what I try to do is if there are moments where the reality is a certain group of stakeholders or an individual stakeholder will not have that agency in a process, right? is to be transparent about it and say, here is why. Right.
And even if there are instances where say I thought that somebody would, so I kind of gave them that impression and then other powers that be said, actually, no, we're not going in that direction anymore. Right. Is to go back to the people and acknowledge, I thought this was, you know, path A was what was going to happen. We actually ended up going down path like Z or X.
And. Not blaming other people for it, but helping them understand what the change was.
At the end of the day, we are human beings, right? I mean, it's oversimplification in a sense, but people want to have some validation and visibility. And even if it's giving visibility and space for them to voice their opposition, you know, or their grievances about a process.
That giving them the space to do so and hearing them out and not just saying, thanks for your input. And now moving on, but like, thanks for your input and showing them in some way how you're trying to adapt to incorporate it, even if not in full.
In part, I think helps people feel like they're part of, whether it's a team, an organization, a project, whatever the framing of the grouping is, right.
I think it helps people feel a sense of belonging. collaboration, commitment to something.
Mission-driven organizations have a bit of a blessing and curse with that, right? It’s people really care about the work. So, it's not as difficult to make them feel engaged if you tell them the objectives of a project, right?
But they also have very strong feelings about it. So, when it doesn't go the way they want it to, it's not just, oh, we, you know, office space, like we work on TPS reports or whatever it is.
I don't really care about TPS reports. So, if they get screwed up, like whatever, right. I'm not emotionally affected by this.
So, it is a bit of a push and pull there with opportunity and then how to sort of harness the passion that people have, right. Without creating too much disappointment.
For me, a summary, I think of sorts would be continuing to focus on what drives people, right.
You know and understanding what also demotivates them.
And that isn't a generalization that can really be made. Right, like different individuals have different things that make them feel involved and make them feel disengaged.
And yes in project management it's I think more obvious that you have to attend to that right kind of pulling those different levers.
But it's also important for project design and project planning to understand how the different people who you expect to be involved in the project and also how, say, the constituents or those who stand to be affected by the work, what is the best understanding we have of their motivations, their concerns, and factor that in, right?
So, you know, speaking a bit to a project that we had in a different geography, it's very much on external implementation. You know, it was about infrastructure and bike lane development.
And it turned out that the bigger issue wasn't that people hated bikes and bike lanes. It was that they felt they weren't consulted in the development of the plans in their neighborhoods.
So, it went from a project that was focused on kind of high -level summary. How do we do the infrastructure development? How do we plan for that?
To a project that was focused on community communication engagement. So that people would stop tearing up bike lanes with like hammers, right?
Very like guerrilla warfare on the bike lanes, right?
So, another example of like understanding, and sometimes you don't know that ahead of time, and the team did a great job of adapting and recognizing, you know, we thought our project was about something which they had designed thoroughly.
And it turns out it really wasn't, you know, the how of the project wasn't what they thought it would be based on the environmental response with people being part of that environment.
(Danielle): Yeah, I think that is a really important point when you're talking about design and planning is that this is not a linear process. It's a loopy one that is constantly going. You make it step, you take, you know, maybe one step forward, maybe two steps back.
You're constantly going back and forth.
And, and you mentioned that a little bit earlier when we were talking about, you know, is there a clear delineation? And, you know, of course it would be great if everything just moved in this nice, smooth, linear process.
But the reality is, you know, things change.
People recognize that the assumptions you made maybe weren't correct or that you missed something.
Um so yeah, that's that's a great point about how remembering that we're all people in this and it's not just about the templates and the check boxes.
It's about how do people actually feel about these things and you know do you understand do you really understand how people feel.
Do you care, like do you care to know how they feel? um
(Matt): And some people on a project, you don't have to actually care, right?
Like instrumentally, you don't have to build their perspective into the project because realistically their power to influence it isn't significant enough or perhaps the impact that maybe they may receive from a particular project isn't of greater concern than say your target population.
So, you know, those bike lanes might really annoy the people who want to be able to park right next to the sidewalk. But are we worried about them or not? Right.
(Danielle): Are they the ones taking the hammer to them?
(Matt): Right. Yeah. Business owners it turned out and just people on the street, like, because in that case, right, like people have this concern of if you can't park in the street, they won't get business.
Actually, all the studies show the opposite, right? That if you open it up to walking and remove parking access and lower vehicular traffic, then miraculously business booms, right?
But it's stuff like that, right? Like we don't have to convince the car drivers to stop driving and parking and caring about that.
You have to convince the people who really have more of a say in the structure of that community and that local area that it's in their best interest to allow this type of infrastructure because it will actually have
a beneficial effect on what most concerns them.
And to your point about the non -linear nature of projects, to me, it's shoots and ladders.
(Danielle): That's such a great analogy!
(Matt): And you really hope that you're only getting the ladders, but you know, it's like, okay, if I roll a two or whatever, like I'm going down.
So how, at least compared to the game, you lose some of the chance of like, how do I avoid making that number of moves that this project is going to go down and shoot, right?
(Danielle): Yep. Actually, I love that so much. I don't think I've heard anyone talk about it in those terms, but that is such a great analogy because you're right.
Sometimes you can see ahead and you can try to roll the dice. Sometimes, you know, you're just unlucky and you get a bad roll and you're going down.
To the extent that you can you're like let me not throw this die super hard so I should hopefully I'm gonna hopefully get like the two instead of the six or whatever.
But, um, no that that is such a great point!
Um i know we're running a little low on times, so I just want to ask you one more question and then we'll we'll wrap up with um kind of your vision for where you think design should go.
But the last question I wanted to ask on really the fundamentals of implementing this is around guarding space for the design process.
Because you talked about how you had all these different stakeholders that you had to bring on board, but at the same time you had pressure from your donor to get things done on this timeline and I’m sure that they want to see action right.
And I don't know if they thought having these conversations with your internal team was really action?
So how do you, yeah, how would you recommend folks in this situation guard that time for the design process?
Cause we've already, I think we've established that the design process was important.
It was important enough that it didn't get done the first time. So, you, you just had to do it again in order to move forward.
But how do you make the case for the space to have those conversations especially given what we talked about before about the need to to take into account the people that you're dealing with which takes time right?
It's not a five-minute conversation. Usually that's a trust building exercise that takes time.
So, how do you guard the space to build that trust to really get people engaged in your work
(Matt): Yeah, at a broader socialization level, like trying to build these skills institutionally, having success and sort of failure or struggle examples seems to be pretty compelling to people.
Yeah, I do think if you can demonstrate from the success side that going through a particular process, particularly not just me, say in a sort of broader view, but people who are working on a particular project team.
You know, can say, yes, going through this design phase helped us in these different ways.
Maybe it helped us secure the funding because the donor said, “I really see your vision here”, right?
Maybe it helped us hit the ground running sooner so we weren't waiting for, you know, six months after getting funding to then figure out how are we putting the team together, right?
You know, where are the band members? What's going on here?
That can help, but... candidly, but the stick also helps is showing people if you don't do this, this is what can happen. Right.
And you know, helping people understand from experiences I've had, you know, if you don't give the design phase enough attention, it can take you three months to get a project up to speed when you don't have it. Right. And then it compresses your delivery schedule for everything else.
Um, in a more kind of one -on -one or small group conversational space, asking people kind of challenging questions, not totally challenging, right? Like how dare you or, you know, anything of that nature, but more if I see gaps to the thinking, asking a question about the gap.
One, because it gets them thinking about, you know, in their response to it, oh, I haven't considered that, right?
Because oftentimes we make, we conceive of projects as a, dream scenario and getting back to the mission -driven part, or even in business, if you are super excited about a product you're going to develop or about an impact you might have on the mission -driven side of things, people want to just run with it and hope that it's going to come together.
And we're not getting them to sort of download in a sense what's in their brains from a vision standpoint and unpacking it. And the prior perspective about giving people success or challenge examples, I think can help to shift or raise awareness at a broader organizational culture level.
But it's not really enough when you get down to a particular project, right? And really developing it in that sense.
And what I find works better there is having some sort of template or resource that disaggregates and unpacks the concept.
So, you can't just say we're going to build beautiful cities. Everybody's going to be happy. You know, we do this one thing and it's all solved. Right.
What do you assume needs to happen to get to that point?
What are those assumptions based off?
And it gets a little into kind of the theory of change development stuff that we share an interest and also an exhaustion, I think, from as well.
(Danielle): Yes. That'll be another conversation.
(Matt): Whole other podcast. But yeah, getting people to really unpack their assumptions about a project and doing it in a facilitated way where it's not just, I sent you a template and you send it back to me and I give you comments on it and say, nope, still not good enough.
But actually, you know, put together a template of some sort that gives people space to kind of do pre -work for a conversation. And then heavily load the discussion with deliberation, right? Like, or just more energy, I should say, right?
Don't inspect people and clarify, I'm going to send you this template, but it's to help us have a more in -depth conversation. It's not for you just to compliance, like fill out a template, right?
And then use that discussion space to ask them questions that sort of draw out what they might not be looking at.
And oftentimes that can be that human element of, you know, you say you're going to work with the government. Does the government want to work with you? What are the government's priorities? What are the risks of, excuse me, working with the government and not with local constituency groups, right? Or communities, right?
So, or what's the risk of the inverse, right? If you work with the communities, maybe the government doesn't like that you went around them.
So, interrogating some of those things.
And, you know, I love the little like, why though? meme. We're just always like, why, why do you think this is going to, why will X yield Y? Right.
And the more people go through that, I think they find value in it, just the thought process of it. And then they start to become kind of champions for it, right? If they perceive the value.
So hopefully if you're working in the same organization, the more you have those discussions with people and put them through that type of process, the less you have to convince people to do it because word of mouth helps, right?
But it's just like project design is important in and of itself for the project. Getting people convinced early on that project design is important, is important, is useful for everything that comes after, right?
If you front load your effort on that and you will see kind of the results of not having to constantly try to demonstrate the value to people.
Folks will say, oh my gosh, that person has such a great experience with, you know, such and such team or process. How come I didn't get that?
And that, you know, fear of missing out is a massive driving force for people to then say, I want that too. So -and -so got it and I didn't.
And all of a sudden people are sort of, you know, kind of beating at the door for your help or for this type of a process of project design inception.
(Danielle): I love that. Make it, use FOMO against people. No, not against people, but what is the, what is the term I'm looking for? It's like a marketing term that is, it's commonly used creating scarcity in a way.
You're almost creating scarcity of, oh, this is a really cool thing and you really want to get in on that.
I'm sure if there's anyone in the comments who knows more about marketing, please tell me how to characterize this appropriately!
(Matt): Yeah, but some sense of exclusivity. Yeah. Right. Like that seems like a cool thing and I want it too. How come I haven't been told about this?
I'm happy to tell you about it.
I'm happy to work with you on it.
(Danielle): You can be part of the cool kid club. If you come join us. Yeah. Um, no, I think that's such a great point. And, um, one that needs to be highlighted more on how we make this something that people really see value in and they want to join.
So, to wrap it up though, for our last question, I want to ask you, what do you think that we should be talking about? We being the industry as a whole.
We've had this, us, the two of us have had this great conversation and we could talk so much. We could talk about so many other things, but as a whole, from a project management industry perspective, what do you think we should be talking about when it comes to project design, that we're not currently talking about much these days?
(Matt): So many answers.
What comes to mind is helping people to see that design is a map. It's not a detailed work plan, right?
To something you mentioned before, what's the distinction between a work plan and project design? It’s that you're not, design needs to be something that is flexible enough that as you adapt, it doesn't require you to restructure the entire design. Right.
So, you need to have enough specificity to know where you're going.
And now if you're planning a vacation, you need a destination. Or you at least need to know, like, am I going to the beach? Am I going to the mountains? What are we doing here?
And then you can figure out like how you're going to get to that destination, right?
You know, a plan can then help you with a little bit more specificity, figure out the how, right, of that journey. But still, you know, staying away from this.
And I see it a lot from certain donors, this desire for rigidity of activity planning.
And then we need to consult because activities always change for a variety of very legitimate reasons that don't have to do with laziness by the project team, right?
So, leaving that flexibility so that we're not making planning processes, making design processes a straitjacket, that then actually is detrimental to the implementation side of things.
Because teams spend more time negotiating with a donor or some other oversight body that they're accountable to about what changes they want to make, such that by the time maybe they have that buy -in, the moment may have passed, right?
The opportunity, or the context has changed further. And now you agree to this other thing that because we were too slow in adapting, now the decision we made is really not best fit for the context.
So, getting away from this sense that we need to have a very detailed recipe of sorts, you know, the cooking versus baking.
I’m full of like weird analogies today, so apologies.
(Danielle): No, I love them. They've been great.
(Matt): When you're baking, it's scientific and I'm not good at it, right? Because it's, you have to go through these detailed steps.
If you forget to add this thing at this moment in time or your temperature is actually off, like it's going to screw up everything.
And with cooking, you can be a little more flexible. You can add some things here and there. It's a little bit more of a fluid process where if you don't follow the recipe, you know, it's not like your steak is going to collapse, right? You know, deflate necessarily. I hope not. I don't know what type of meat you're buying if that ends up being the case.
So having that space to do more of the cooking when it comes to projects, right?
We know in general what our goal is and we have a sense of like, what we need resource-wise to include, you know, what the ideal sequencing of actions might be.
But if it turns out that we need to make a change somewhere, we have that space to do it, right?
I think the other, and I had one more, is this through -line conversation we've had. For me, it's very much about people.
It's, you know, what are the goals we have? Who and what do we want to affect? Why? How?
What are the assumptions of how people respond to certain stimuli, certain actions?
Can we make a reasonably informed guess or inference about that and then actually build that into how we design a project?
So, if we know that in a particular space like people are not going to take any action or be on board with anything if they feel they haven't been part of the agreement, then you can't just walk in and say here's what we're doing. Speak now or forever hold your peace because they will speak now and then they will find ways to oppose you, right. Even if they may agree with what you're doing, right.
So, if you know those types of things and you stay attentive to this human element of who stands to be affected from not just the end results, but the kind of steps along the way.
And also from your project team side, right? How did different, the people who you know are involved, like what is their position in an organization or a team?
You know, what are they being asked to do or expected to do?
How do you know? How much do you know about how they respond to things?
Like, do members of the project team actually prefer to just be delegated to? Like, just tell me what to do. And understand that, right?
Okay, I don't have to have part of the project implementation plan include, you know, having all these different meetings to bring people up to speed. I just need to tell Matt, like, do this and he's going to go do it, right? Not ask questions or people oftentimes are the opposite.
So, maintaining... this perspective that at the end of it all, like actually underneath all of the project design, beautiful templates, the PowerPoints, whatever substance, like resources people put together, people are the essential element of any project actually moving forward and being kind of accepted and durable once it's implemented.
And if you don't consider that, it's going to come back to bite you anyway, right?
They're going to be there no matter what.
(Danielle): Yep.
Yeah. No, I completely agree with that point. So much so that I've actually developed an entire tool based on the premise that people are not going anywhere.
I don't care how many different AI tools you have, at the end of the day, AI still exists, at least at this point, for people to do things. And so, if you don't have the buy-in of people, nothing is going to work in the end at least in my opinion.
(Matt): Agree.
(Danielle): Yeah I think that, I think we're definitely in agreement on that.
And I'm just going to sum up what you said before um as don't bake your project cook it.
Or cook your project don't bake them
(Matt): Let's make the t -shirts or the mugs.
(Danielle): Yeah I love that!
All right, Matt, thank you so much for this conversation. It was great. I think we touched on a lot of
really important pieces about why project design is important and what happens when you don't spend the time to do it well in the beginning, which I think is an element of this conversation that people need to be aware of.
So, thank you so much.
(Matt): Thank you as well.
(Danielle): And thank you to everyone who joined us today. Feel free to subscribe if you'd like to hear more conversations uh from regular people about their project design experiences what works for them and what hasn't worked for them.
Hope to see you next episode, until then have a great day!
Episode 3
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(Danielle): Hello, everyone. Welcome back to Project Design, the Good, the Bad, and the Wild. I'm your host, Danielle Wilkins, and today we're going to be talking to someone who has a very different experience from a number of our other guests.
His name is Ken Wilkins. As you might guess from his name, we are related. This is my brother. Welcome, Ken, or as I used to call him, Kenny. But we won't do that now because he hates it.
So, Ken's background is in, as I mentioned, the private sector. He is a software engineer. I'll let him give a little bit more detail about his experiences.
But today we're going to be really talking about how project design looks different in that space versus some of the other guests that we've had so far.
So, Ken, do you want to give a little intro?
(Ken): Hi Danielle. Yeah, I don't go by Kenny anymore. It’s Ken or Kenneth.
But, I came out of Michigan State with an electrical engineering background, but I'd always worked in software in hobbies, but I wanted to work on more of a low-level software.
So, we're not talking about software like your web apps or phone apps. This is embedded software. In particular, I spent all of my career working on one device, a wearable defibrillator.
So, this is a private sector, but FDA regulated. It's a medical device, class three.
So, there's a lot of regulatory aspects to our processes for sure. And they influence project design a little bit. Though at my company, they did a good job of kind of isolating some of the regulatory processes into the little buckets that could get done as needed, really to allow the engineering group, the R&D group, to have their flows.
And that might be where some of the differences come up. Because in engineering, a lot of times you don't know how to solve the problem. And if you don't know how to solve it, you can't just have like a very clear plan for the approach. There's going to be a lot more of a discussion about like, okay, what would you like to have? Now we have to go see if that's even feasible or immediately be like, no, that's not feasible. Here's what we could do, type of a thing.
So that that that's where a lot of I think the differences might come from.
(Danielle): Okay. So yeah, we because I think a lot of my previous guests have had a more cohesive design process where and by cohesive, I mean, it's its own thing, right.
You kind of have a process where you think through what the entire change that you want to create will be, and then you generate a plan for how you're going to get from point A to point B.
So, you're saying in your experience, that's been a little different.
So, what, what does that look like functionally on a day-to-day when you're thinking about, so if someone and your team is talking about project design or design at all, what are they talking about?
(Ken): So early on, I was working on a device that had existed for a period of time. It was like an established device.
And so, the kind of design work we would get may be something like an outstanding bug that needed to be investigated or maybe more applicable to this conversation, if we had regulatory feedback to basically say, you need to make a change.
And there was one that comes to mind that's about notifications to a person.
So, we had at the time two levels. We basically had like there's a low level and a high-level type of a notification.
The big distinction was if you had a high-level notification, the device went into a mode of non-treating.
So, like basically the system says something's wrong and I'm not confident that I can treat you properly, so I'm disabling treatment. That was the high-level mode.
And a low-level mode was just like ‘there's something going on’ contact the company to have the device basically replaced. You'll get a new one but keep wearing it because it'll still treat you.
After ten years of the device in the field, there becomes, like you find these edge cases where one of the severity codes that was being treated as a high severity had kind of like conditions to it a little bit so that it could disable. And then, even though it could treat still, like the device was actually capable of treating.
And so basically the design for this was, well, how are we going to resolve this that will satisfy patients using it? It's not too complicated [for them], and the FDA to say, like, here, we're not putting the device that could treat into a state where it's not going to treat, even if it could.
But it's also like, it's clear messaging.
So, that was the design. And that was really all the conversation was about, was coming up with like, how do we do this?
And this was one of the few cases where it was a lot of UI. We ended up going into a mode of kind of like medium severity, I think we actually called it. And it was basically a kind of, we're going to try to treat type of a thing. The details of it became like, like I said, it wasn't like there was a clear, like, this is the right answer.
And so during the process, we had basically saying like, we agreed on this, we'll make this.
And then they're like, wait a minute, we don't like this.
So, then we had to kind of change it.
And that was probably the bad aspect of that pattern because we didn't necessarily have like a very clear, “I know what is the answer if I see it” type of a stakeholder.
We're only talking with our marketing group and some regulatory groups in the company to try to get a feel of like, will this be accepted and will we be happy as a company going forward with this?
It kind of delayed that project because of like the back and forth, the nitpicking on it and the slow responses just with the FDA.
So, it's like maybe some of that design loop, if it was, if we had the right people in the conversations, we wouldn't, we would have saved a couple of cycles.
(Danielle): So how did, can you walk me through a little bit how that whole process worked for that particular case?
You got some feedback from the FDA that this change needed to happen. So what did that trigger in your team? Did you just have a couple emails of like, Hey guys, we gotta make this change. What should we try?
Or was there a more formal ideation process that you went through to figure out how to start that, how to start making those updates?
(Ken): Yeah, so this one had a bit of a formal ideation process to it because of the regulatory nature to it.
The initial kind of drafting of the problem of what the FDA was having issues with, that came from our product management groups.
Basically trying to like…they just had a definition of what the deficiency was being called out as, though I don't think deficiency is the right word.
Marketing always tended to try to like take a stab at it, like before we even knew the problem existed. So, they'd have an idea of like, what they wanted it to look like. And that usually kind of, we just were able to push back.
So, we were following an agile scrum workflow in our team.
And so it it was really like, okay, they came to us and like, you need to change this so that it can still treat during this situation.
But it has to be very clear to the patient, like you need to get the device, like keep wearing it, but get a new like call, call the company, get a new one.
(Danielle): Yeah. So I'm sorry. Go ahead.
(Ken): And so, yeah, I think, t his was, we didn't have, I don't know the exact details for the, like the actual back, like what I didn't see from like marketing. Uh, but as far as I could tell, it was just meetings and then one of somebody in the, in the, in the room putting together like a PDF documentation.
(Danielle): And then they just handed that to you?
(Ken): Uh, yeah, then we would go over it as a team in our planning sessions to try to refine it into stories. Yeah.
That's something that like from the implementation design, it's not just one small piece. It turned out like there's a lot of pieces that need to be changed.
(Danielle): So, they kind of gave you a vision of what they wanted it to be. And then your job was really, they're like, “go build this”.
(Ken): Yeah, they kind of were like, we don't like it that in this service code situation, the device is not going to detect and treat because it can detect and treat. And so change that, but make it very clear that there's still something wrong.
But yeah, but yeah, but not like to the point where the person takes off the device.
(Danielle): Make sure that they do something, but don't freak out too much. Like freak out a little bit, but don't freak out a lot.
(Ken): Right.
(Danielle): Okay. So tell me more, because we were talking a little bit before we hit record about how this, this way of doing design, which is not super collaborative, it's more, it's, it's more just instructional.
It's more of like, here, just here's the thing. And then, from your marketing team, they're not really collaborating with you on it they're more. like, “this is what we want”.
And then it's up to you and your team to collaborate on how that happens. Is that correct?
(Ken): Yeah. And that's where some of the pushback comes back in, where it's like, okay, this is like a new state.
From an engineer's perspective, we like to think of things in terms of states.
And with this new state, one of the questions is, like, do other things kind of fall into that category?
There were a couple other things that ended up going into that same kind of state.
And because we were thinking about those things, how we did it changed a bit.
And so there was kind of conversation about like doing it in this way.
It's hard for an engineer in those design discussions to basically be like, I want to do it this way because of this thing I see, because it's a fine line between like early optimization and like a good future proofing.
(Danielle): Yeah. What are some of the, what are some, I'm actually really curious about that because I think a lot of people who probably think about design and project planning, they're not engineers.
They're people who are having to work with engineers, but they might not have that insight.
So, I just want to pick up on that line for a second because you as an engineer, from your perspective, what kind of feedback do you want to be able to freely give to those teams, to those people who are planning?
So that, because you said like, oh, I have to kind of back off on that, but did you want to back off on that? Do you want to be able to talk about that more?
(Ken): It wasn't like I was afraid to talk about it, more like holding myself to be like, not make this thing some very general abstract concept that will be able to be extended in the future. Because it needs to stay tangible to, like, that's the important, I guess, trying to get back to the original question, what does project design to me mean?
It's, where's my tether? Where's the thing that needs to keep me from going off into space and just drifting in all of the uncertainties and options and fun problems to solve?
So it just, it becomes that tether.
It was more like I found myself drifting, so I hold on the tether myself.
Okay, you wanted to do a thing.
It needs to be a little bit more than just this specific use case because there are going to be other things that need to use it.
By holding back and keeping those things to be like, okay, well, I don't need to bring it up necessarily in the UI choices that are being made.
It'll just come down to the implementation planning for that design. And we ended up taking more time in our implementation to refactor some of the code base to kind of support that.
Even though the end result wasn't really anything special compared to our UI, it just had some things underneath it that allowed us to be a little bit better so that when it was inevitably needed to be added to other things, it could be more easily done.
(Danielle): Okay. So, there is some forward thinking about how, so you were thinking about how you could use this project and the work you're doing in this project to kind of help you in future projects.
(Ken): Yeah.
(Danielle): If that makes sense?
(Ken): Yeah, so this project, the design, what we're getting from marketing and regulatory was very much like this specific code, this specific error code, it needs to change.
Do that.
And we kind of were like, we can do that.
But, instead of it just being, like very specific to that code, we're going to add a concept to the device called “Medium Severity.”
Like we're gonna, we, we, we made it like the design for like, this is now a medium severity code.
There's only one of them.
And what does medium severity code mean?
It means, it has like persistent notifications. You get kind of the red notifications, like the high safety, like, like the ones that disable the device, but with clear messaging that's like, keep wearing it.
Along those lines. So, a lot of the design then from ours is really like refining on like what those definitions are.
So like, yes, you want this code to say, be critical, but also still treat.
We're going to take that and be like, here's a class of things that mean that.
Let's define that, define all of what that does, and then we'll stick that code into it. It'll be the first one into it.
I think that's, maybe where that's, the good cycle of design and implementation where you're like, okay, if you only did design, you might then just do it one way.
And then if you have to modify it, your definitions are very like fixed to those things if you do it much upfront.
By having a little bit of an iterative approach or even just including the people who are going to implement it.
Software, we use the word interface a lot.
And it's really just, I mean, like, we don't know exactly what this is going to be, but I know that there's going to be some kind of agreement that happens at this junction.
Between these two things, there's going to need to be some agreement.
I can define that now.
I can start working with that agreement in mind.
And then if it changes, I just change what they agree on, but I don't have to change the implementations.
Like as long as they've been just, they update to that same, to the new agreement.
Kind of like that, but at the level of design.
(Danielle): Okay, so you're really, so there's a couple things that I heard there.
So you're talking about making sure you have, this was a conversation I just had with someone about having the right people in the room.
What do you mean? Who are the people who are implementing? Like, what does that mean in your context?
(Ken): So for us, it was a team of like six software embedded engineers.
There was also an outsider of the team, technical content developers for making our screens, our images, and we tried to...I think it usually works better when the implementation is contained.
One thing that was always a struggle and never really got implemented is trying to involve more mechanical and hardware directly on our team.
In my mind, it always had benefits, but there's like clear, obvious reasons why it doesn't happen.
And that's just because their development cycles are on a completely different timescale than software.
They're a little bit more aligned in new device builds and, and, and, and prototyping.
Um, but yeah, this, this particular thing, there was a hardware element to it, like the explanation of the issue and what that, the codes that were being redefined meant, had a hardware element to it.
And, ultimately, they were involved at some point in that initial design of saying like, yeah, these don't need to be high level code, like disabled to the device.
Like there is a branching path here that they can be split up to be more nuanced where there's like, this branch is, but this branch isn't. Like don't, you can still try to treat.
(Danielle): So implementing is, so in this particular case, it's meaning like you, your team, the implementation equals the writing of the code to make this change.
(Ken): Yeah, the goal is a new version of software. And in the way that ours was released, it was basically something where we'd have a new build that would go through regulatory documentation, get all of the sign offs, and then ultimately, manufacturing would update their processes to say, this is the new version that we in manufacturing that we would program with, as well as update when new devices come back in.
(Danielle): Okay, so this sounds like a process that actually, it seems like it went fairly well.
(Ken): Yeah. Yeah, I think this is one of the end result features and functionalities that was one of the few ones I got to work on that was patient facing. And I think it was well received.
It could have been faster, I think. I think we could have gotten to that design earlier.
I just think some of those design discussions were a little bit slow.
Some of it is the FDA's fault. They're quite slow.
So, I think it came back from them twice to get refined.
And then maybe once more was because of Japan's regulatory and how it would work with their stuff as well.
(Danielle): So lining, so your hang ups were more around just waiting for feedback from these important stakeholders to, to make sure that what you were doing aligned with what they needed to happen.
(Ken): Yeah, a little bit of that.
And then even when we finally were like, here's what we're releasing, it was kind of like a, we'll find out still type of a thing.
Like there wasn't a good clear, like this will be good type of a thing from those groups.
So, and that was never nice because it just, makes people like I, we were confident in what our team came up because as far as like a solution, but I mean, ultimately it's not our, it wasn't our decision.
So we, it just had to be submitted.
(Danielle): Yeah.
(Ken): And I think that's where implementation almost becomes designed then because all the documentation that we have to give to the regulatory, it's based on our implementation, we're, we're saying here is the design. And that's the way it will be going forward.
(Danielle): Yeah, that is a really interesting cycle that doesn't exist. I think it's almost unique in a way to software because so many other sectors, you know, it's almost, it's cost prohibitive in a lot of ways to actually implement it, test it, and then say like, this is our design versus you have, we were talking about this a little bit before, like your iteration cycle is a lot faster because you're, the cost of doing the iteration is, much lower.
So we're going to pause here for part one and just summarize a little bit.
So we've been talking about the nuts and bolts of how design actually happens in Ken's world.The world of working on FDA regulated medical devices, navigating software engineering constraints, the regulatory dance you go through, the data collection, the tough calls about what to prioritize when you can't build everything customers ask for, and the difficulty sometimes in getting the people that you'd like to have in the room because your cycles are off, he mentioned his hardware guys operated on a different cycle than software development.
So it wasn't easy to have everyone in the same room working on the same product because they were in a different cycle of their product development.
And Ken also mentioned something really important about the need for someone on the team who can think through these trade-offs and analyze all this information.
Someone who has this big picture scope and an idea of what is really good or good enough.
The tension that we've ended on that I think transcends the medical device space is that in some ways, Ken's team was flying blind.
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They weren't really getting timely feedback to inform their decisions, but at the same time, they weren't really empowered as decision makers either, because the FDA ultimately had the approval stamp.
They had a stamp of approval, and they were also the entity that needed to give them feedback. And that feedback was not very fast in coming, as I think anyone who's ever worked for the government agency can empathize with.
You know, he was in a situation where the people closest to the technical work don't have the authority to make design calls through the final design call, but they also don't have the information they need to make the recommendations upwards.
So he was kind of, like Ken, you were just saying, you were kind of stuck just putting it out there and seeing what happens.
And so if you're listening to this from the NGO world or any other sector, I'm willing to bet this sounds somewhat familiar.
The specific constraints might be different. You know, maybe you're dealing with a donor requirement instead of FDA regulations or community feedback instead of cloud collected device data.But there's this fundamental tension about authority, information, and decision making that really is we're seeing show up everywhere when you start to talk about design. And that's actually what I want to dig into next for part two, we're going to get into Ken's perspective on skills and conditions that make good design possible across industries.
Because it's one thing to know design is important, but it's another thing entirely to create an environment where it can actually happen.
And what does it take to do that? Is it about authority? Is it information, team structure?
Spoiler alert, I think it probably involves all of those. So join us for part two where we're going to look at design skills, organizational pressure, and pretty intense example of design gone wrong.
So join us for part two. We'll see you there.
In most organizations, you plan first, then build, but what if we plan to build first and design later?
Welcome back to Part 2 of the conversation with Ken Wilkins. In Part 1, we heard how Ken's software team navigated FDA regulations and the tension of needing approval without getting timely feedback. But Part 2 digs into something even more fundamental: what makes a design process actually work?
Ken explains how software's quick prototyping cycles create a unique advantage: you can build something, see how it works, and then loop that learning back to improve your original design. His team transformed a narrow fix-this-one-thing directive into a sustainable framework that would make future work easier. Instead of creating one-off patches, they built a general solution the FDA could approve once and apply to similar problems going forward. But this only worked because they had a project manager who listened when they said "we need to change the scope."
Here's the catch: this kind of bidirectional design process—where what you learn during implementation can actually reshape the design—isn't the norm. In many organizations, whether you're dealing with FDA regulations, donor requirements, or just organizational bureaucracy, the design gets locked in early and you're stuck with it. Ken talks about what he sees as the gold standard: processes that people actually want to follow because they make work easier, not harder.
If you've ever felt like your team is doing good work and then awkwardly jamming it into a process after the fact or wondered why it's so hard to shift direction even when everyone can see a better path forward, this episode gives some insights into how software design practices might offer some solutions.